Note: The following review appeared in an article called, "Life of the Party -- A Menu of Party-Worthy Games," (along with 3 other "Party-Worthy" games).
HERE'S THEIR REVIEW:
ACRONYMBLE is most definitely a party game. It's a word game, but one that invites creativity rather than testing language skills. And most assuredly it's a game that will make you laugh. It also takes more time to play than the other games, making it a perfect game to play after snack time.
And Major Fun it is. MAJOR. As in, "More Active Jollies Organized Ridiculously," or perhaps, "Mighty Attractive Jauntiness Of Ribaldry," or even "Mellifluent Acronym Judging Oscillates Randomly."
Player compete (more or less) to create phrases or sentences (you get an additional point if your acronym is a sentence) from a collection of randomly drawn tiles. The number of tiles is determined by the draw of a card from the length deck. And what you have to do with them is determined by the draw of a card from the composition deck. Four different kinds of cards are in the composition deck: One tells you to also use a nonsense word, another to use only words that start with the same letter, another to select any word starting with the chosen letter and make an acronym from it, and yet another to do what you would have done anyway without a card.
All but one player (the master of ceremonies for that round, aka the "NYMWIT") vote for a favorite. Votes are tallied. Players move the corresponding number of spaces on the board, et, obviously, cetera.
How long you have to think is determined by the throw of a die, which tells you how much time to set on a tension-inducing, noisy kitchen-type timer.
The rules are written with enough humor and playfulness to keep people from taking them too seriously. There are constant invitations to make up your own rules -- suggestions like, "If a player doesn't finish in time, don't disqualify them (maybe drum your fingers or whistle a bit)." Whistle and drum you will. Laugh a lot you also will.
-Bernie DeKoven
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